Morad

High Elf Fighter

Description:

Morad Arrelac

5th level High Elf Fighter
Armor Class 18 (plate armor)
Hit Points 41 (4d10 + 12)
Speed 30 ft.

STR 17 ( +3 )
DEX 17 ( +3 )
CON 16 ( +3 )
INT 12 ( +1 )
WIS 9 ( -1 )
CHA 11 ( +0 )

Saving Throws Str +5, Con +4
Skills Athletics +5, Intimidation +2, Perception +1, Survival +1, 1 skill
Tools 2 tools
Senses Darkvision 60 ft., passive Perception 11
Languages Eridanian, Elvish, 1 language

Fey Ancestry
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Trance
Elves don ’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Cantrip
Morad can cast mage hand at will. His spellcasting ability is Intelligence (spell save DC 11, +3 to hit with spell attacks).

Fighting Style: Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

Second Wind
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must nish a short or long rest before you can use it again.

Action Surge
you can push yourself beyond your normal limits for a moment. On Your Turn, you can take one additional action on top of your regular action and a possible Bonus Action. Once you use this feature, you must finish a short or Long Rest before you can use it again.

Actions

Greatsword
Melee weapon attack +5
2d6 + 3 slashing damage
Heavy, Two-handed

Equipment

Kort over Daedaloth
Dagbog (Taelarn, fjende af dronning Sunder)
Backpack
Bedroll
Climber’s Kit
Traveler’s Clothes
Rations (3)
Tent
Pouch
Waterskin
Leather armor
Greatsword
Silver Shortsword
2 Green Gems from House Durst
Ivory Hairbrush with Silver Pins from House Durst
Black Leather Eyepatch with Red Gem from House Durst
Gift udstyr (Poison kit)
Guldravn
Forklædelsesudstyr
Binocular (Kikkert)
8 sp
14 gp

Description

Morad is a six foot three tall (194cm) high elf. He’s pretty muscular and athletic. He carries a two-handed sword over his shoulder. He has a visible scar running down his left cheek. He has hazel green eyes. He walks around in a traditional outfit. The armor he is wearing is not heavy armor, giving the impression that he needs to move around a lot without being hindered by armor. He seems very relaxed.

Bio:

Background

There was a great fire. The high elven house Arrelac was trapped in their home except for Morad. When he learned about the fire he quickly returned home and understood that his family would not survive. With more strength than any other elf, the strength of a giant, he turned to the nearby fountain and swooped it up with all the water in it. He rushed into the burning building with water dripping from the fountain. He was then presented with a choice. He only had enough water to douse some of the fire, and he therefore had to choose to either save his mother or his pregnant sister. He made the impossible choice and turned to the hall from where he could hear the screams from his sister. He launched the fountain with all his mighty strength and doused the fires, enabling him to reach his sister. He saved her and her child, but the rest of House Arrelac perished in that great fire. His strength and courage is the reason we call him the Hero of Martz.

Morad

Aresia Morad