Wood Elf Cleric
Ei’wyn Tinuloth Than’dir
2nd level Wood Elf Cleric
Armor Class 19 (studded leather armor and shield)
Hit Points 15 (2d8 + 2)
Speed 35 ft.
STR 13 ( +1 )
DEX 20 ( +5 )
CON 13 ( +1 )
INT 12 ( +1 )
WIS 18 ( +4 )
CHA 9 ( -1 )
Saving Throws Wis +6, Cha +1
Skills Arcana +3, History +3, Insight +6, Perception +6, Religion +3
Tools Thieves’ Tools and Herbalism Kit
Senses Darkvision 60 ft., passive Perception 16
Languages Eridanian, Elvish
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Elves don ’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Mask of the Wild
You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Ei’wyn is a 1st-level spellcaster. His spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). He has the following spells prepared:
Cantrips (at will): Light, Spare the Dying, Sacred Flame
1st level (3 slots): Cure Wounds, Fog Cloud, Guiding Bolt, Healing Word, Protection from Evil and Good, Shield of Faith, Thunderwave, 1 more spell prepared
4/day. You can thunderously rebuke attackers. When a creature within 5 feet of you that you can see hits you with an attack, you can use your reaction to cause the creature to make a Dexterity saving throw. The creature takes 2d8 lightning or thunder damage (your choice) on a failed saving throw, and half as much damage on a successful one.
1/rest. you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. When you use your Channel Divinity, you choose which effect to create. You must then finish a short or Long Rest to use your Channel Divinity again. Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.
Channel Divinity: Turn Undead
As an action, you present your holy Symbol and speak a prayer censuring the Undead. Each Undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
Channel Divinity: Destructive Wrath
you can use your Channel Divinity to wield the power of the storm with unchecked ferocity. When you roll lightning or thunder damage, you can use your Channel Divinity to deal maximum damage, instead of rolling.
Dexterity saving throw DC 14 for no damage
Range 60 ft.
1d8 radiant damage
Melee weapon attack +7
1d6 + 5 slashing damage
Holy Symbol, Amulet
Studded Leather Armor
Rope, Hempen (50 feet)
Waterskins (Full) – (3)
Skin Pouch with 11 gp and 60 sp
Ei’wyn is a wood elf who stands about five point six feet high, which is around one point seventy meters. He is light and nimble in his movements. His light brown hair keeps flowing into his face. He wears a long cloak.
During the Battle of Winterbole, where the Dragon Army of Tharsis attacked the elven Freelands, one heroic act stands nearly as tall as the Skyreach’s reinforcements. That is the story of Ei’wyn. During the battle, a dragon led troops to flank the elves and their allies. Ei’wyn fought against them, but his squadron was overwhelmed and he soon found himself alone. The troops charged the elven flank while the dragon made a final flyby before returning to the battlefield. As Ei’wyn lay on the ground in the woods, he found a strange bracelet. It was not of elven design and it didn’t look Tharsian either. As he touched it, he felt power. He looked up at the dragon that was swooping overhead and decided to channel all of his energy to stopping it. With his powers, he was able to access the artifact’s powers and destroy the dragon. The blast lay down trees for hundreds of meters and greatly scarred Ei’wyn, which is why he now walks with a limp. The artifact was destroyed but the elven flank was secure. After the elves had won the battle, healers recovered Ei’wyn’s battered body and nursed him back to health. His magical prowess and willingness to sacrifice himself is the reason he is a Hero of Winterbole.